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Guide

How much does an app cost in the UK in 2026?

What UK app builders actually charge, what pushes the price up, the costs people forget, and a line-by-line example of a fixed-price app.

Short answer: a simple app from a UK studio usually costs between £8,000 and £40,000. Apps with payments, several types of user or real-time features usually cost more than £40,000. Template builders can be cheaper, and a freelancer can be cheaper again, but each comes with trade-offs.

The ranges below come from UK suppliers' own published pricing pages and from contract rate data, checked in October 2026. Prices exclude VAT.

What UK app builders charge

Type of supplierTypical priceGood forWatch out for
Template or rapid app buildersAbout £4,000 to £7,000Standard apps built from ready-made parts in a couple of weeksLimited to what the template does. Check who owns the code
Freelance developerAround £500 a day (UK React Native contract median), so about £15,000 for six weeksA clear spec and someone else handling design and testingDesign, testing, store submission and project management are often extra
UK studio, simple app or MVP£8,000 to £40,000A first version to test an idea or serve existing customersMany studios require a paid discovery phase first, often £1,500 to £4,500
Established UK agencyMinimum projects often $25,000 to $75,000+ (listed in US dollars)Larger apps, big design teams, ongoing roadmapsAgency day rates of £550 to £750, and up to £1,200 at the top end, add up quickly

What pushes the price up

  • Types of user. One app for customers is far simpler than separate customer, staff and admin experiences.
  • Payments and subscriptions. In-app purchases, card payments and refunds bring app store rules, extra testing and accounting.
  • Real-time features. Chat, live tracking and instant updates need more backend work and more testing.
  • Integrations. Every outside system, such as a CRM, booking system or accounting package, adds set-up, error handling and maintenance.
  • Custom design. Bespoke illustration, animation and complex interfaces take longer than a clean, standard design.
  • Native versus cross-platform. Building separate iPhone and Android apps can nearly double the work. Cross-platform tools such as React Native and Expo use one codebase for both, which suits most business apps.

The costs people forget

  • Developer accounts. Apple charges an annual developer programme fee, and Google charges a one-off registration fee. Both should be in your company's name.
  • Hosting. The server, database and storage behind the app. For a small app this can be modest, but it never disappears.
  • Maintenance. Apple and Google update their systems every year, and apps need updating to keep up. A common rule of thumb is to budget 15 to 20% of the build cost each year.
  • Third-party services. Email, text messages, maps and analytics often charge as usage grows.

A worked example: what £14,950 + VAT buys

Here is how our own 6-Week App Launch breaks down. It is roughly 30 working days of senior engineering, which is close to the UK median contract day rate for React Native developers.

StageTimeWhat you get
Scoping Sprint2 daysAgreed screens, data, risks and a written fixed price (£950 + VAT, credited against the build)
Design and set-upWeek 1Screen flow, visual style, accounts, code repositories, cloud environment
BuildWeeks 2 to 4The app and its API, with a test build on your phone every week
Test and betaWeek 5Testing on real devices, fixes, beta through TestFlight and Google Play testing
Launch and handoverWeek 6Store submission, launch support, code and accounts handed to you

That covers one type of user, up to six core screens, sign-in, push notifications, a simple admin page, the backend on AWS and 30 days of bug fixes. Payments, a second user type or real-time features are priced separately, because each one adds real work.

How to keep the cost down

  • Start with one user and one job. Launch the core journey, learn from real users, then add features.
  • Use cross-platform unless you have a reason not to. One codebase for iPhone and Android saves money now and every year after.
  • Use existing services for sign-in, payments and email rather than building them.
  • Fix the scope before the price. A short paid scoping phase is cheaper than discovering surprises halfway through the build.

Five questions to ask any app developer

  1. Who will actually write the code, and will I speak to them?
  2. Will I own the code, the cloud account and the app store listings?
  3. What exactly is included, and what happens if I want to change something?
  4. How often will I see a working version on my own phone?
  5. What happens after launch, and what does support cost?

If the answers are vague, the price probably is too.

Sources

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